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polyplay.c
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C/C++ Source or Header
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2000-04-22
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2KB
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92 lines
/***************************************************************************
Poly-Play
(c) 1985 by VEB Polytechnik Karl-Marx-Stadt
sound hardware
driver written by Martin Buchholz (buchholz@mail.uni-greifswald.de)
***************************************************************************/
#include "driver.h"
#include <math.h>
#define LFO_VOLUME 25
#define SAMPLE_LENGTH 32
#define SAMPLE_AMPLITUDE 0x4000
static int freq1, freq2, channellfo, channel_playing1, channel_playing2;
int lfovol[2] = {LFO_VOLUME,LFO_VOLUME};
const double pi = 3.14159265359;
static INT16 backgroundwave[SAMPLE_LENGTH];
int polyplay_sh_start(const struct MachineSound *msound)
{
int i;
for (i = 0; i < SAMPLE_LENGTH / 2; i++) {
backgroundwave[i] = + SAMPLE_AMPLITUDE;
}
for (i = SAMPLE_LENGTH / 2; i < SAMPLE_LENGTH; i++) {
backgroundwave[i] = - SAMPLE_AMPLITUDE;
}
freq1 = freq2 = 110;
channellfo = mixer_allocate_channels(2,lfovol);
mixer_set_name(channellfo+0,"Polyplay #0");
mixer_set_name(channellfo+1,"Polyplay #1");
mixer_set_volume(channellfo+0,0);
mixer_set_volume(channellfo+1,0);
channel_playing1 = 0;
channel_playing2 = 0;
return 0;
}
void polyplay_sh_stop(void)
{
mixer_stop_sample(channellfo+0);
mixer_stop_sample(channellfo+1);
}
void polyplay_sh_update(void)
{
mixer_set_sample_frequency(channellfo+0, sizeof(backgroundwave)*freq1 );
mixer_set_sample_frequency(channellfo+1, sizeof(backgroundwave)*freq2 );
}
void set_channel1(int active)
{
channel_playing1 = active;
}
void set_channel2(int active)
{
channel_playing2 = active;
}
void play_channel1(int data)
{
if (data) {
freq1 = 2457600 / 16 / data / 8;
mixer_set_volume(channellfo+0, channel_playing1 * 100);
mixer_play_sample_16(channellfo+0, backgroundwave, sizeof(backgroundwave), sizeof(backgroundwave)*freq1,1);
}
else {
polyplay_sh_stop();
}
}
void play_channel2(int data)
{
if (data) {
freq2 = 2457600 / 16 / data / 8;
mixer_set_volume(channellfo+1, channel_playing2 * 100);
mixer_play_sample_16(channellfo+1, backgroundwave, sizeof(backgroundwave), sizeof(backgroundwave)*freq2,1);
}
else {
polyplay_sh_stop();
}
}